- Removed all SAC code. This fixes a security vulnerability mentioned earlier. - Fixed problem with clipboard text not copying externally. - Fixed time/fog/lighting flickering when the passing of time is disabled. - Fixed some vehicle audio problems (silent cars/planes/boats/helis). - Fixed texture lag/streaming popups when many models were loaded. - Fixed some car mod shop crashes. - Alternate siren for police vehicles is now synced. - TextDraw code is completely rewritten. It now works in interiors and will disable with the scoreboard. - Crashes caused by DestroyVehicle script are fixed. - Imported some of the 0.2.5 vehicle surfing code. - Added command /fpslimit to adjust the frame rate limiter. Valid /fpslimit values are 20-100.
Posted by Cesar on Saturday June 21 2008 @ 15:00 Comments (1) |
Multi Theft Auto (MTA:SA Deathmatch v1.0-dp2.1)
v1.0-dp2.1
* A command to enter windowed mode for easier script development ("window") * The current resource can now be stopped from inside the resource script * MTU size is now configurable in the server config * Added server/player count in the server browser * Added function fileGetSize * Added function getBoundKeys * Added event onClientExplosion * Added fatal error to the launcher for users with (unsupported) non-standard ANSI paths * Added game-monitor.com heartbeat to server (dependant on query setting)
Posted by Cesar on Saturday June 21 2008 @ 14:00 Comments (1) |
SA-MP 0.2.2 R2 Released!
v0.2.2 R2
* Some crashes related to models/pickups. * Collision processing issues (may fall through the ground). * Chat window wrapping server messages. * Texture rendering if your graphics card uses a custom d3dx9_25.dll.
Posted by Cesar on Friday September 07 2007 @ 12:53 Comments (1) |
SA-MP 0.2.1 Released!
v0.2.1
Due to some crashes in the SA-MP server and some minor bugs with the in-game weather, we have decided to release SA-MP server and client version 0.2.1 (SA-MP Dev Team) (/me hope it will fix all the problems )